Aug 27, 5.
Im gonna have to take a week or two and just play the series front to back. I went to bed then work, looking forward to playing on August The November update looks to be one of the more anticipated ones to date, with targeting social matchmaking, along with some additional new options. What makes this particular turn of events notable is that it's currently February , more than three years on from Halo: These posts showed things I never expected to disclose. Nice I might try the games again to play in 4k. Aug 27, 7.
Falconxcrunner09 , Aug 27, Aug 27, 6. So it's worth it now?
Aug 27, 7. Aug 27, 8. It'll be interesting to see if the population rises significantly after it moves to Game Pass. Props to for actually trying to fix the game, but fuck them for releasing the game in its broken state.
They knew full well it was a shitshow and they still put it out there. AngryXenomorph , hipcrime , havoc00 and 1 other person like this.
Aug 27, 9. ZackMorris , Aug 27, Aug 27, I think I downloaded the game again Sent from my iPhone using Tapatalk.
Flynn2Doucet , Aug 27, I still love hopping on every now and then for some H2. Can't wait to play this! Electroacoustic , Aug 27, After 10 years they finally fixed it. Now 4 people can return back, bringing the total of 6 players worldwide. TrooltheTrollLegend , Aug 27, Totally going to check out the enhancements. TheVert , Aug 27, I haven't played 2 in forever but I'd still wreck everyone here.
AssassinAltair , Aug 27, There was only a few playlists even possible to get a game in under 5 minutes and even then the bugs started.
The game might just crash during load, freeze for no reason, end at some random kill value IE 30, instead of 50 and filled with network issues. Custom games were an entirely different beast of bugs, you couldn't join a game in progress!
This meant that if you started a game with 4 friends and another got online, you would have to end the game and go back to the lobby. This meant balancing the mess that was joining friends just to start the game. As months went on, new games came out and the population in Halo MCC suffered. Months became years and while the collection of Halo campaigns was still working, multiplayer in Halo MCC was a complete failure.
Rumors in September of started hinting that was looking into MCC again. These were of course just rumors until Frankie Frank O'Connor , the Franchise Development Director released a post with lots of information.
This post explained lots of things, including why just stopped doing updates. After this there wasn't a real official update until January 31, when the first of five development update posts went live. Frankie did not lie, these posts were highly technical and dove down into the nitty gritty of the problems at hands and the solution they planned to take. These posts showed things I never expected to disclose. What makes this particular turn of events notable is that it's currently February , more than three years on from Halo: MCC's original release date of November 11, It's not like this hasn't been coming for awhile, either.
MCC was famously lambasted for unreliable matchmaking, sluggish performance, and general clunky bugginess. So what's on the docket for the future?
API stands for Application Programming Interface - essentially it's a suite of tools and code for handling programming requests, ie. So in the case of MCC's matchmaking, this means an update to how the game connects to other copies of the game and Xbox Live. Xbox Matchmaking services would find you a match but the notification might get lost on the way to the system and then the game title itself would never see it. Under the old model the system software was the authority on who was connected to who and how